{"podcast":{"title":"Critical Moves - Strategy Gaming","slug":"critical-moves-strategy-gaming-7033275","podcast_index_feed_id":7033275,"rss_url":"https://media.rss.com/criticalmoves/feed.xml","website_url":"https://criticalmovespodcast.com","image_url":"https://media.rss.com/criticalmoves/20260217_020200_54dbaef4aa2087fb2339334d89df2211.png","author":"Critical Moves Podcast","episode_count":91,"summary":"Critical Moves is a strategy games podcast that takes RTS, 4X, and tactics seriously. Most gaming podcasts don’t even bother with strategy games. We do. Each week we cover real-time strategy, turn-based tactics, 4X empire builders and indie experiments, plus shining a new light on old classics. These aren't quick reviews or recycled talking points. It’s sharp criticism and honest discussion about strategy game design. If a game is shallow or broken, we’ll say so. If it does something clever, we’ll explain why it works. We talk to developers and key industry figures, getting into the mechanics and design choices that shape the games we love. We're an RTS podcast , a 4X podcast , a place for smarter conversations about tactics and strategy gaming. Critical Moves is made for players who think about systems, mechanics, and design. New episodes every Friday. https://criticalmovespodcast.com","last_synced_at":"2026-07-18T02:21:49.647628+00:00","page_url":"https://stenobird.com/podcast/critical-moves-strategy-gaming-7033275"},"episode":{"title":"Steam NextFest 2026: The Good, The Bad, and The Unfinished (Ep.70)","slug":"steam-nextfest-2026-the-good-the-bad-and-the-unfinished-ep-70","published_at":"2026-02-27T16:00:00+00:00","page_url":"https://stenobird.com/podcast/critical-moves-strategy-gaming-7033275/steam-nextfest-2026-the-good-the-bad-and-the-unfinished-ep-70","show_page_url":"https://stenobird.com/podcast/critical-moves-strategy-gaming-7033275","url":"https://rss.com/podcasts/criticalmoves/2586467","audio_url":"https://content.rss.com/episodes/324240/2586467/criticalmoves/2026_02_27_08_39_50_49551433-4ec7-4149-a6cc-fcb8f8989489.mp3","summary":"Timothy, Jack, and Adam review their Steam Nextfest demo experiences across a wide range of strategy titles, from a god game that felt genuinely finished to an RTS sequel that felt like 1994. The discussion moves beyond individual game impressions into a broader debate about what a demo should actually deliver in the current market, whether developers are arriving at Nextfest too early, and what Steam could do to help players navigate the volume of content on offer. https://criticalmovespodcast.com","meta_description":"Timothy, Jack, and Adam review their Steam Nextfest demo experiences across a wide range of strategy titles, from a god game that felt genuinely finished…","key_points":[],"chapters":[],"topics":[],"duration_seconds":3232,"processing_state":"not_requested","actions":[{"name":"request_transcript","method":"POST","url":"https://stenobird.com/v1/public/podcasts/critical-moves-strategy-gaming-7033275/episodes/steam-nextfest-2026-the-good-the-bad-and-the-unfinished-ep-70/transcription-requests","description":"Idempotently request low-priority transcript generation for this episode."},{"name":"read_markdown","method":"GET","url":"https://stenobird.com/podcast/critical-moves-strategy-gaming-7033275/steam-nextfest-2026-the-good-the-bad-and-the-unfinished-ep-70.md","description":"Read the agent-friendly Markdown representation of this episode resource."}]}}