{"podcast":{"title":"Breaking Math Podcast","slug":"breaking-math-podcast-325661","podcast_index_feed_id":325661,"rss_url":"https://media.rss.com/breaking-math/feed.xml","website_url":"https://breakingmath.io","image_url":"https://media.rss.com/breaking-math/20260128_120149_db52c06c727767171b7ad28e5f6a32af.png","author":"Autumn Phaneuf & Noah Giansiracusa","episode_count":192,"summary":"Breaking Math is a deep-dive science, technology, engineering, AI, and mathematics podcast that explores the world through the lens of logic, patterns, and critical thinking. Hosted by Autumn Phaneuf , an expert in industrial engineering, operations research, and applied mathematics, and Noah Giansiracusa , a mathematician and leading voice in algorithmic literacy and technology ethics, the show is dedicated to uncovering the mathematical structures behind science, technology, and the systems shaping our future. What began as a conversation about math as a pure and elegant discipline has evolved into a platform for bold, interdisciplinary dialogue. Each episode of Breaking Math takes listeners on an intellectual journey—into the strange beauty of chaos theory, the ethical dilemmas of AI and algorithms, the hidden math of biology and evolution, or the physics governing black holes and the cosmos. Along the way, Autumn and Noah speak with working scientists, researchers, and thinkers across fields: computer scientists, physicists, chemists, engineers, economists, philosophers, and more. But this isn’t just a podcast about equations. It’s a show about how mathematics shapes the way w…","last_synced_at":null,"page_url":"https://stenobird.com/podcast/breaking-math-podcast-325661"},"episode":{"title":"74: Lights, Camera, Action! (3D Computer Graphics: Part I)","slug":"74-lights-camera-action-3d-computer-graphics-part-i","published_at":"2022-06-19T00:39:49+00:00","page_url":"https://stenobird.com/podcast/breaking-math-podcast-325661/74-lights-camera-action-3d-computer-graphics-part-i","show_page_url":"https://stenobird.com/podcast/breaking-math-podcast-325661","url":"https://rss.com/podcasts/breaking-math/2498400","audio_url":"https://content.rss.com/episodes/369257/2498400/breaking-math/2026_01_27_22_56_03_9915c51b-8a4a-4870-8b84-e137c0c3f96a.mp3","summary":"The world around us is a four-dimensional world; there are three spatial dimensions, and one temporal dimension. Many of these objects emit an almost unfathomable number of photons. As we developed as creatures on this planet, we gathered the ability to sense the world around us; and given the amount of information represented as photons, it is no surprise that we developed an organ for sensing photons. But because of the amount of photons that are involved, and our relatively limited computational resources, it is necessary to develop shortcuts if we want to simulate an environment in silico. So what is raytracing? How is that different from what happens in games? And what does Ptolemy have to do with 3D graphics? All of this and more on this episode of Breaking Math.","meta_description":"The world around us is a four-dimensional world; there are three spatial dimensions, and one temporal dimension. Many of these objects emit an almost unfa…","key_points":[],"chapters":[],"topics":[],"duration_seconds":2579,"processing_state":"not_requested","actions":[{"name":"request_transcript","method":"POST","url":"https://stenobird.com/v1/public/podcasts/breaking-math-podcast-325661/episodes/74-lights-camera-action-3d-computer-graphics-part-i/transcription-requests","description":"Idempotently request low-priority transcript generation for this episode."},{"name":"read_markdown","method":"GET","url":"https://stenobird.com/podcast/breaking-math-podcast-325661/74-lights-camera-action-3d-computer-graphics-part-i.md","description":"Read the agent-friendly Markdown representation of this episode resource."}]}}