{"podcast":{"title":"BEAM There, Done That","slug":"beam-there-done-that-7725251","podcast_index_feed_id":7725251,"rss_url":"https://anchor.fm/s/10f787368/podcast/rss","website_url":"https://podcasters.spotify.com/pod/show/beamtheredonethat","image_url":"https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/45445194/45445194-1772070691483-c305179ad8028.jpg","author":"Plangora","episode_count":22,"summary":"BEAM There, Done That is a podcast about building real systems with Elixir, Erlang, and the BEAM. We’ve built it before — distributed systems, fault‑tolerant services, event pipelines, real‑time apps, production nightmares, and the supervision trees that saved them. Each episode dives into practical lessons from shipping software on the BEAM: architecture decisions, scaling challenges, operational failures, and the patterns that actually work. No hype. No theory without scars. Just hard‑won experience from engineers who’ve been there.","last_synced_at":"2026-07-31T20:20:07.510585+00:00","page_url":"https://stenobird.com/podcast/beam-there-done-that-7725251"},"episode":{"title":"Why Multiplayer Games Are Just Distributed Systems | Ellyse Cedeno on BEAM & the Actor Model","slug":"why-multiplayer-games-are-just-distributed-systems-ellyse-cedeno-on-beam-the-actor-model","published_at":"2026-06-12T10:00:00+00:00","page_url":"https://stenobird.com/podcast/beam-there-done-that-7725251/why-multiplayer-games-are-just-distributed-systems-ellyse-cedeno-on-beam-the-actor-model","show_page_url":"https://stenobird.com/podcast/beam-there-done-that-7725251","url":"https://podcasters.spotify.com/pod/show/beamtheredonethat/episodes/Why-Multiplayer-Games-Are-Just-Distributed-Systems--Ellyse-Cedeno-on-BEAM--the-Actor-Model-e3khm4r","audio_url":"https://anchor.fm/s/10f787368/podcast/play/121214555/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2026-5-9%2F425789700-44100-2-a127b535bba82.mp3","summary":"Every player is a process. Every monster is a process. Every zone is a process. Sound familiar? In this episode, Allen Wyma and Francesco Cesarini sit down with Ellyse Cedeno - technology and product leader with 25+ years across online games, distributed systems, and real-time platforms - to explore why the BEAM and the actor model are a natural fit for multiplayer game servers, and why the games industry keeps learning this the hard way. Topics include: why MMORPGs and telecom systems have more in common than most people realize the N-squared problem: why high player density is so expensive and how classic games solved it why Java threads and deadlocks were the original game server nightmare how the actor model eliminates lock management - and what that means for mob AI event-sourced vs tick-based architecture and when each makes sense zones, sharding, and the air traffic control analogy for seamless server handoffs building a NetHack-style multiplayer game in LiveView - and what the DOM diffing taught her about game state why the games industry is dominated by C++ and Unreal, and what it would take to change that using player behavior analytics to catch bugs before ops teams or server logs do the production horror story of someone pulling the live database drive mid-operation Plus: why Ellyse wants to publish a 100% Elixir game on Steam, and what the open source game_server project on Codeberg is trying to do. Recorded May 25, 2026.","meta_description":"Every player is a process. Every monster is a process. Every zone is a process. Sound familiar? In this episode, Allen Wyma and Francesco Cesarini sit dow…","key_points":[],"chapters":[],"topics":[],"duration_seconds":4002,"processing_state":"not_requested","actions":[{"name":"request_transcript","method":"POST","url":"https://stenobird.com/v1/public/podcasts/beam-there-done-that-7725251/episodes/why-multiplayer-games-are-just-distributed-systems-ellyse-cedeno-on-beam-the-actor-model/transcription-requests","description":"Idempotently request low-priority transcript generation for this episode."},{"name":"read_markdown","method":"GET","url":"https://stenobird.com/podcast/beam-there-done-that-7725251/why-multiplayer-games-are-just-distributed-systems-ellyse-cedeno-on-beam-the-actor-model.md","description":"Read the agent-friendly Markdown representation of this episode resource."}]}}