# 520: The Graphics of Core Design - The Retro Hour EP520 Page: https://stenobird.com/podcast/the-retro-hour-retro-gaming-podcast-454884/520-the-graphics-of-core-design-the-retro-hour-ep520 Text version: https://stenobird.com/podcast/the-retro-hour-retro-gaming-podcast-454884/520-the-graphics-of-core-design-the-retro-hour-ep520.md Podcast: [The Retro Hour (Retro Gaming Podcast)](https://stenobird.com/podcast/the-retro-hour-retro-gaming-podcast-454884) Published: 2026-02-27T10:29:24+00:00 Episode link: https://audioboom.com/posts/8867273 Audio file: https://pdst.fm/e/arttrk.com/p/ABMA5/pscrb.fm/rss/p/dts.podtrac.com/redirect.mp3/audioboom.com/posts/8867273.mp3?modified=1772188438&sid=4970769&source=rss Processing state: not_requested JSON: https://stenobird.com/v1/public/podcasts/the-retro-hour-retro-gaming-podcast-454884/episodes/520-the-graphics-of-core-design-the-retro-hour-ep520 Duration seconds: 6226 ## Resource This week, we’re joined by Core Design artist and animator Billy Allison, whose incredible career spans hand-drawn children’s TV classics like SuperTed and The Forgotten Toys through to iconic 16-bit games including Chuck Rock, Wonder Dog, Bubba 'n' Stix and more. Billy shares how he went from experimenting with animation on a ZX Spectrum and Deluxe Paint to pushing early 3D on Shadow Man and revisiting Alien Breed years later. From sneaking into film school rostrum rooms to pioneering full-screen Amiga cutscenes. Contents: 00:00 – The Week’s Retro News Stories 51:34 – Billy Allison Core Design Interview Please visit our amazing sponsors and help to support the show: Bitmap Books – https://www.bitmapbooks.com Go to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN! Play Expo Blackpool: https://www.playexpoblackpool.com/ Check out PCBWay at https://pcbway.com for all your PCB needs We need your help to ensure the future of the podcast, if you’d like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ X: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Bluesky: https://bsky.app/profile/theretrohour.com Twitch: https://www.twitch.tv/theretrohour Show notes N64 & PS2 Mario Co-Op Mod: https://youtu.be/gCza2KrstxE Amiga Mario Kart Clone: https://tinyurl.com/2s4y92d4 Minecraft On Sega Saturn: https://tinyurl.com/fwcr2d3d Best Way To Play Fan Translations: https://tinyurl.com/378jn4r2 Castlevania Silent Planet: https://tinyurl.com/bdhdn5z3 New… ## Actions - request_transcript: `POST https://stenobird.com/v1/public/podcasts/the-retro-hour-retro-gaming-podcast-454884/episodes/520-the-graphics-of-core-design-the-retro-hour-ep520/transcription-requests` — Idempotently request low-priority transcript generation for this episode. - read_markdown: `GET https://stenobird.com/podcast/the-retro-hour-retro-gaming-podcast-454884/520-the-graphics-of-core-design-the-retro-hour-ep520.md` — Read the agent-friendly Markdown representation of this episode resource. A page view does not enqueue transcription. Agents should invoke `request_transcript` explicitly when they need this episode processed. ## Transcript Full transcripts are not published on public pages unless there is a clear rights basis.