# [168] Falcom Punch - Part IV Page: https://stenobird.com/podcast/pixel-beat-64788/168-falcom-punch-part-iv Text version: https://stenobird.com/podcast/pixel-beat-64788/168-falcom-punch-part-iv.md Podcast: [Pixel Beat](https://stenobird.com/podcast/pixel-beat-64788) Published: 2025-11-29T11:00:00+00:00 Episode link: https://www.buzzsprout.com/1797351/episodes/18269797-168-falcom-punch-part-iv.mp3 Audio file: https://www.buzzsprout.com/1797351/episodes/18269797-168-falcom-punch-part-iv.mp3 Processing state: not_requested JSON: https://stenobird.com/v1/public/podcasts/pixel-beat-64788/episodes/168-falcom-punch-part-iv Duration seconds: 3321 ## Resource About: You cannot deny the musical strength of the games developed by Nihon Falcom. Falcom Sound Team JDK consistently produce some of the best music in video games, and here’s just a few of the songs. Music by: Falcom Sound Team JDK 00:00 - Wind Emblem [Dinosaur Resurrection] 02:42 - Field [Dragon Slayer: The Legend Of Heroes II] 03:43 - Bloody River - The Floodgate of Lucifer [Sorcerian] 05:10 - Sword of Swords [The Legend Of Heroes: Trails Into Reverie]&nb... ## Actions - request_transcript: `POST https://stenobird.com/v1/public/podcasts/pixel-beat-64788/episodes/168-falcom-punch-part-iv/transcription-requests` — Idempotently request low-priority transcript generation for this episode. - read_markdown: `GET https://stenobird.com/podcast/pixel-beat-64788/168-falcom-punch-part-iv.md` — Read the agent-friendly Markdown representation of this episode resource. A page view does not enqueue transcription. Agents should invoke `request_transcript` explicitly when they need this episode processed. ## Transcript Full transcripts are not published on public pages unless there is a clear rights basis.