# #210 - Quentin Cobb Interview On Uncharted 4, The Last Of Us, Naughty Dog, Ironroot Games Page: https://stenobird.com/podcast/kiwi-talkz-5929956/210-quentin-cobb-interview-on-uncharted-4-the-last-of-us-naughty-dog-ironroot-games Text version: https://stenobird.com/podcast/kiwi-talkz-5929956/210-quentin-cobb-interview-on-uncharted-4-the-last-of-us-naughty-dog-ironroot-games.md Podcast: [Kiwi Talkz](https://stenobird.com/podcast/kiwi-talkz-5929956) Published: 2026-06-06T18:00:00+00:00 Episode link: https://rss.com/podcasts/kiwi-talkz/2889284 Audio file: https://content.rss.com/episodes/175970/2889284/kiwi-talkz/2026_06_05_08_44_35_8d0bf5a6-185c-4be6-a304-7f15c3b19f46.mp3 Processing state: not_requested JSON: https://stenobird.com/v1/public/podcasts/kiwi-talkz-5929956/episodes/210-quentin-cobb-interview-on-uncharted-4-the-last-of-us-naughty-dog-ironroot-games Duration seconds: 3886 ## Resource Quentin Cobb is the CEO and Co-Founder of Ironroot Games, he was previously a designer at Naughty Dog on Uncharted 4 & The Last Of Us and did a 5 year stint at Zenimax before on a cancelled project he was laid off. #uncharted4 #uncharted #thelastofus SOCIALS TWITTER - @QTrainCobb INSTAGRAM @qtrain.cobb/ @I IronrootGames https://ironrootgames.com/ TIMESTAMPS 00:00 - Intro 00:30 - Why Quentin Cobb Loves Wutang Clan 01:37 - Crunch On Uncharted 4 04:02 - Working On Lost Legacy 04:40 - Why Quentin Left Naughty Dog 06:07 - Was It Harder To Salvage Uncharted 4 Rather Than Creating A New Game 07:36 - Quentin Worked On Chapter 8 In Uncharted 4 09:00 - Puzzle Sequences Were Difficult In Uncharted 4/Bruce Straley 10:35 - Difficulty Of Making Puzzles 11:50 - Shifting Mindset From Single Player To Multiplayer 13:39 - Why The Last Of Us Was A Life Changing Experience/Working With Bruce Straley 19:30 - Sony Executives Didn’t Believe The Last Of Us Would Succeed 20:30 - Naughty Dog Was Shocked How Well The Last Of Us Was Received 22:30 - Overcoming The Trauma Of Project Blackbird Being Cancelled 27:00 - Indie Dev Community Are Kind & Supportive 28:01 - Ironroot Games New Action-Adventure Project 29:40 - Naughty Dog Teams Were Well Connected/Small Team Sizes 32:00 - AAA Is All About Trends As Opposed To Making Games With A Heart 34:00 - Creating A Unique Game Can Be Tricky 36:30 - Advice From Bruce Straley/Pacing In Games 40:17 - Microsoft Pulled Funding For Bruce Straley’s Indie Game 41:40 - How Devs Try To Get In Front Of Layoffs/AAA Industry Isn’t Stable 43:04 - Naughty Dog Layoffs/No One Is Safe 44:00 - Last Of Us Part II/Quentin Is Glad He Didnt Work On It 45:39 - Working On Last Of Us Part 1 Was Nostalgic 46:30 - Intergalactic/Meeting His Old Naughty Dog Colleagues 48:05… ## Actions - request_transcript: `POST https://stenobird.com/v1/public/podcasts/kiwi-talkz-5929956/episodes/210-quentin-cobb-interview-on-uncharted-4-the-last-of-us-naughty-dog-ironroot-games/transcription-requests` — Idempotently request low-priority transcript generation for this episode. - read_markdown: `GET https://stenobird.com/podcast/kiwi-talkz-5929956/210-quentin-cobb-interview-on-uncharted-4-the-last-of-us-naughty-dog-ironroot-games.md` — Read the agent-friendly Markdown representation of this episode resource. A page view does not enqueue transcription. Agents should invoke `request_transcript` explicitly when they need this episode processed. ## Transcript Full transcripts are not published on public pages unless there is a clear rights basis.