# #202 - Featurecast Interview On Terminator 2D No Fate, Composing, Brad Fiedel, Sound Design.... Page: https://stenobird.com/podcast/kiwi-talkz-5929956/202-featurecast-interview-on-terminator-2d-no-fate-composing-brad-fiedel-sound-design Text version: https://stenobird.com/podcast/kiwi-talkz-5929956/202-featurecast-interview-on-terminator-2d-no-fate-composing-brad-fiedel-sound-design.md Podcast: [Kiwi Talkz](https://stenobird.com/podcast/kiwi-talkz-5929956) Published: 2026-03-07T17:00:00+00:00 Episode link: https://rss.com/podcasts/kiwi-talkz/2606347 Audio file: https://content.rss.com/episodes/175970/2606347/kiwi-talkz/2026_03_06_17_56_55_56abfeb9-f53d-4a70-b98a-fa1ec0fd3438.mp3 Processing state: not_requested JSON: https://stenobird.com/v1/public/podcasts/kiwi-talkz-5929956/episodes/202-featurecast-interview-on-terminator-2d-no-fate-composing-brad-fiedel-sound-design Duration seconds: 3886 ## Resource Featurecast is a DJ turned video game composer, he is most associated with @BitmapBureau and his most recent work was his stellar work on Terminator 2D No Fate. #terminator #terminator2 #terminator2dnofate TIMESTAMPS 00:00 - Intro 00:19 - How The Name Featurecast Came About 04:05 - Working With Bitmap Bureau 08:57 - Learning To Make SFX While Doing It 10:50 - Getting Creative Freedom On Terminator 2D No Fate 14:30 - Scrapping Music And Starting From Scratch/Reviews Praising The Soundtrack 15:45 - Trusting Your Gut 16:00 - How Featurecast Composed For Terminator 2D No Fate 18:10 - Researching The T2 Score/Recreating The Score For T2D No Fate 20:58 - Easter Eggs From T1 & T2 Score/T1000 Death 22:31 - Having The T2 Score On Loop To Prepare/Different Genres In The Music 24:15 - Melody/Terminator Film Scores Don’t Have Melody 26:50 - Blurring The Line Between Music & Sound Design 28:00 - Later Terminator Movies Didnt Capture Brad Fiedels Musical Identity 29:30 - Different Time Signatures/Police Station Time Signature/Future Level 3 31:20 - Writing & Mixing At The Same Time 34:56 - Making The Soundtrack Loud For Bitmap Bureau Games 36:00 - Playing The Game For Inspiration On The Music 38:05 - Music In The Escape From Hospital Level/Bitmap’s Custom Engine 40:10 - Recording The T1000 SFX/Creating SFX/Finding Your Own Way Of Doing Things 43:01 - Not Wanting To Be Influenced By Other Music 44:25 - Going Back And Listening To Your Own Music/LEGO Breakfasts 46:28 - It’s Not What You Know But Who You Know 48:12 - No Longer DJing In Clubs/Patreon/Mashups 51:49 - Q+A - What Drives Composition For Licensed Material 53:22 - Dealing With Imposter Syndrome 54:00 - Playing Music For The Devs The First Time 57:14 - Q+A - What Is Your Favourite Moment From Terminator 2 59:08 - Q… ## Actions - request_transcript: `POST https://stenobird.com/v1/public/podcasts/kiwi-talkz-5929956/episodes/202-featurecast-interview-on-terminator-2d-no-fate-composing-brad-fiedel-sound-design/transcription-requests` — Idempotently request low-priority transcript generation for this episode. - read_markdown: `GET https://stenobird.com/podcast/kiwi-talkz-5929956/202-featurecast-interview-on-terminator-2d-no-fate-composing-brad-fiedel-sound-design.md` — Read the agent-friendly Markdown representation of this episode resource. A page view does not enqueue transcription. Agents should invoke `request_transcript` explicitly when they need this episode processed. ## Transcript Full transcripts are not published on public pages unless there is a clear rights basis.