# Three Moves Ahead 652 - ZeroSpace Early Access Interview Page: https://stenobird.com/podcast/idle-thumbs-1634120/three-moves-ahead-652-zerospace-early-access-interview Text version: https://stenobird.com/podcast/idle-thumbs-1634120/three-moves-ahead-652-zerospace-early-access-interview.md Podcast: [Idle Thumbs](https://stenobird.com/podcast/idle-thumbs-1634120) Published: 2026-07-17T21:19:36+00:00 Episode link: https://soundcloud.com/idlethumbs/three-moves-ahead-652 Audio file: https://feeds.soundcloud.com/stream/2363106002-idlethumbs-three-moves-ahead-652.mp3 Processing state: not_requested JSON: https://stenobird.com/v1/public/podcasts/idle-thumbs-1634120/episodes/three-moves-ahead-652-zerospace-early-access-interview Duration seconds: 4435 ## Resource Len sits down with Game Director Marv Gouw and Consulting Art Director (and Relic co-founder) J. Aaron Kambeitz to talk about ZeroSpace, a new RTS inspired by the greats of the genre with BioWare-style cutscenes and story decisions. We dig into the odd place RTSes find themselves in the industry right now, how the "Homeworld look" relates to typefaces, and how the changes in the games industry today echoes those the film industry went through decades ago. ## Actions - request_transcript: `POST https://stenobird.com/v1/public/podcasts/idle-thumbs-1634120/episodes/three-moves-ahead-652-zerospace-early-access-interview/transcription-requests` — Idempotently request low-priority transcript generation for this episode. - read_markdown: `GET https://stenobird.com/podcast/idle-thumbs-1634120/three-moves-ahead-652-zerospace-early-access-interview.md` — Read the agent-friendly Markdown representation of this episode resource. A page view does not enqueue transcription. Agents should invoke `request_transcript` explicitly when they need this episode processed. ## Transcript Full transcripts are not published on public pages unless there is a clear rights basis.