# History of Character Customisation Page: https://stenobird.com/podcast/gaming-history-club-6471007/history-of-character-customisation Text version: https://stenobird.com/podcast/gaming-history-club-6471007/history-of-character-customisation.md Podcast: [Gaming History Club](https://stenobird.com/podcast/gaming-history-club-6471007) Published: 2025-07-30T07:00:00+00:00 Episode link: https://gaminghistoryclub.captivate.fm/episode/history-of-character-customisation Audio file: https://episodes.captivate.fm/episode/f592653d-4b2b-4c07-aa8e-7b2012e3597a.mp3 Processing state: not_requested JSON: https://stenobird.com/v1/public/podcasts/gaming-history-club-6471007/episodes/history-of-character-customisation Duration seconds: 1297 ## Resource Remember the first time you spent an hour adjusting cheekbones in a game, only to put a helmet on five minutes later? Same. In this episode, we journey through the history of character customisation Please like, subscribe, and we look forward to seeing you when new episodes are released every second Wednesday. We welcome you to get in touch with us! Visit us on: GamingHistory.Club Facebook Instagram Theme tune created by Tom Docherty ## Actions - request_transcript: `POST https://stenobird.com/v1/public/podcasts/gaming-history-club-6471007/episodes/history-of-character-customisation/transcription-requests` — Idempotently request low-priority transcript generation for this episode. - read_markdown: `GET https://stenobird.com/podcast/gaming-history-club-6471007/history-of-character-customisation.md` — Read the agent-friendly Markdown representation of this episode resource. A page view does not enqueue transcription. Agents should invoke `request_transcript` explicitly when they need this episode processed. ## Transcript Full transcripts are not published on public pages unless there is a clear rights basis.