# Game Scoop! Presents: What Was the Year 2000 Like for Video Games? Page: https://stenobird.com/podcast/game-scoop-160746/game-scoop-presents-what-was-the-year-2000-like-for-video-games Text version: https://stenobird.com/podcast/game-scoop-160746/game-scoop-presents-what-was-the-year-2000-like-for-video-games.md Podcast: [Game Scoop!](https://stenobird.com/podcast/game-scoop-160746) Published: 2026-05-18T18:20:00+00:00 Episode link: https://www.podtrac.com/pts/redirect.mp3/mgln.ai/e/495/pscrb.fm/rss/p/traffic.megaphone.fm/SBP9021274482.mp3 Audio file: https://www.podtrac.com/pts/redirect.mp3/mgln.ai/e/495/pscrb.fm/rss/p/traffic.megaphone.fm/SBP9021274482.mp3 Processing state: not_requested JSON: https://stenobird.com/v1/public/podcasts/game-scoop-160746/episodes/game-scoop-presents-what-was-the-year-2000-like-for-video-games Duration seconds: 1827 ## Resource The year 2000 would see the launch of the best-selling console ever (PS2) and many of the highest-rated games ever. It was an exciting time that felt like gaming was about to explode with new innovations -- but some beloved companies (Sega) would struggle to adapt to the changing times. Learn more about your ad choices. Visit megaphone.fm/adchoices ## Actions - request_transcript: `POST https://stenobird.com/v1/public/podcasts/game-scoop-160746/episodes/game-scoop-presents-what-was-the-year-2000-like-for-video-games/transcription-requests` — Idempotently request low-priority transcript generation for this episode. - read_markdown: `GET https://stenobird.com/podcast/game-scoop-160746/game-scoop-presents-what-was-the-year-2000-like-for-video-games.md` — Read the agent-friendly Markdown representation of this episode resource. A page view does not enqueue transcription. Agents should invoke `request_transcript` explicitly when they need this episode processed. ## Transcript Full transcripts are not published on public pages unless there is a clear rights basis.