# The Challenges of Game Localization, Writing and Recording with Shloc Page: https://stenobird.com/podcast/game-maker-s-notebook-410178/the-challenges-of-game-localization-writing-and-recording-with-shloc Text version: https://stenobird.com/podcast/game-maker-s-notebook-410178/the-challenges-of-game-localization-writing-and-recording-with-shloc.md Podcast: [Game Maker's Notebook](https://stenobird.com/podcast/game-maker-s-notebook-410178) Published: 2025-12-08T13:00:00+00:00 Episode link: https://interactive.libsyn.com/the-challenges-of-game-localization-writing-and-recording-with-shloc Audio file: https://pdcn.co/e/dts.podtrac.com/redirect.mp3/pscrb.fm/rss/p/traffic.libsyn.com/secure/interactive/SHLOC_GMN_.mp3?dest-id=590891 Processing state: not_requested JSON: https://stenobird.com/v1/public/podcasts/game-maker-s-notebook-410178/episodes/the-challenges-of-game-localization-writing-and-recording-with-shloc Duration seconds: 4831 ## Resource Alexa Ray Corriea chats with Oli Chance and Morgan Rushton from localization studio Shloc Ltd . Together they discuss how they got into the business of game localization; their long history working on massive IP like the Final Fantasy , Dragon Quest , and Death Stranding series; how they tackle challenges like translating cultural differences; and working with actors and directors to localize performances. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review . This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review . Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation ## Actions - request_transcript: `POST https://stenobird.com/v1/public/podcasts/game-maker-s-notebook-410178/episodes/the-challenges-of-game-localization-writing-and-recording-with-shloc/transcription-requests` — Idempotently request low-priority transcript generation for this episode. - read_markdown: `GET https://stenobird.com/podcast/game-maker-s-notebook-410178/the-challenges-of-game-localization-writing-and-recording-with-shloc.md` — Read the agent-friendly Markdown representation of this episode resource. A page view does not enqueue transcription. Agents should invoke `request_transcript` explicitly when they need this episode processed. ## Transcript Full transcripts are not published on public pages unless there is a clear rights basis.