# [Ep585] How Should Indie Devs React to Negative Steam Reviews? Page: https://stenobird.com/podcast/game-dev-podcast-coffee-with-butterscotch-46606/ep585-how-should-indie-devs-react-to-negative-steam-reviews Text version: https://stenobird.com/podcast/game-dev-podcast-coffee-with-butterscotch-46606/ep585-how-should-indie-devs-react-to-negative-steam-reviews.md Podcast: [Game Dev Podcast | Coffee with Butterscotch](https://stenobird.com/podcast/game-dev-podcast-coffee-with-butterscotch-46606) Published: 2026-08-12T13:00:00+00:00 Episode link: https://share.transistor.fm/s/1e074d55 Audio file: https://media.transistor.fm/1e074d55/8fb141fb.mp3 Processing state: not_requested JSON: https://stenobird.com/v1/public/podcasts/game-dev-podcast-coffee-with-butterscotch-46606/episodes/ep585-how-should-indie-devs-react-to-negative-steam-reviews Duration seconds: 4260 ## Resource In episode 585 of 'Coffee with Butterscotch,' the brothers dig into the post-launch data for How Many Dudes, unpacking what Steam review scores, wishlist ratios, playtime histograms, and demo numbers are actually telling them. From there they get into the harder question of what to do with negative reviews, how to tell the difference between feedback worth acting on and noise worth ignoring, and how they're thinking about difficulty and accessibility as the game finds its audience. Support How Many Dudes! Official Website: https://www.bscotch.net/games/how-many-dudes Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes 00:00 Cold Open 00:26 Introduction and Welcome 02:16 Post-launch HMD community feedback 07:25 Wishlists trend and projections 13:42 Demo and full launch relationship 28:10 Accessing feedback 37:08 Addressing negative feedback 41:35 Conflicting feedback 50:47 Updating the game based on feedback To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com! Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★ ## Actions - request_transcript: `POST https://stenobird.com/v1/public/podcasts/game-dev-podcast-coffee-with-butterscotch-46606/episodes/ep585-how-should-indie-devs-react-to-negative-steam-reviews/transcription-requests` — Idempotently request low-priority transcript generation for this episode. - read_markdown: `GET https://stenobird.com/podcast/game-dev-podcast-coffee-with-butterscotch-46606/ep585-how-should-indie-devs-react-to-negative-steam-reviews.md` — Read the agent-friendly Markdown representation of this episode resource. A page view does not enqueue transcription. Agents should invoke `request_transcript` explicitly when they need this episode processed. ## Transcript Full transcripts are not published on public pages unless there is a clear rights basis.