# [Ep581] 1 Year of Indie Game Dev in 1 Hour Page: https://stenobird.com/podcast/game-dev-podcast-coffee-with-butterscotch-46606/ep581-1-year-of-indie-game-dev-in-1-hour Text version: https://stenobird.com/podcast/game-dev-podcast-coffee-with-butterscotch-46606/ep581-1-year-of-indie-game-dev-in-1-hour.md Podcast: [Game Dev Podcast | Coffee with Butterscotch](https://stenobird.com/podcast/game-dev-podcast-coffee-with-butterscotch-46606) Published: 2026-07-15T13:00:00+00:00 Episode link: https://share.transistor.fm/s/0d1b13ce Audio file: https://media.transistor.fm/0d1b13ce/4de3150e.mp3 Processing state: not_requested JSON: https://stenobird.com/v1/public/podcasts/game-dev-podcast-coffee-with-butterscotch-46606/episodes/ep581-1-year-of-indie-game-dev-in-1-hour Duration seconds: 3398 ## Resource In episode 581 of 'Coffee with Butterscotch,' the brothers recap the full year-long journey of How Many Dudes. From a GMTK game jam entry to a bean burrito short that hit 900k views, blowing past 100k wishlists by January, and everything in between. They break down what actually moved the needle, what the numbers looked like along the way, and what the final push to July 30th looks like from the inside. Support How Many Dudes! Official Website: https://www.bscotch.net/games/how-many-dudes Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes 00:00 Cold Open 00:19 Introduction and Welcome 02:02 Retrospective of 'How Many Dudes' development 04:21 Using game jams as market testing 08:24 Early marketing efforts and wish list milestones 12:08 Impact of YouTube Shorts and influencer videos 16:28 The role of signals and metrics in decision making 22:16 Store page strategy and launch preparations 27:15 Marketing levers and cross-promotion tactics 33:56 Demo release and early feedback 44:23 Post-launch growth and community engagement 50:12 Final preparations and launch day insights To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludok… ## Actions - request_transcript: `POST https://stenobird.com/v1/public/podcasts/game-dev-podcast-coffee-with-butterscotch-46606/episodes/ep581-1-year-of-indie-game-dev-in-1-hour/transcription-requests` — Idempotently request low-priority transcript generation for this episode. - read_markdown: `GET https://stenobird.com/podcast/game-dev-podcast-coffee-with-butterscotch-46606/ep581-1-year-of-indie-game-dev-in-1-hour.md` — Read the agent-friendly Markdown representation of this episode resource. A page view does not enqueue transcription. Agents should invoke `request_transcript` explicitly when they need this episode processed. ## Transcript Full transcripts are not published on public pages unless there is a clear rights basis.