# DZ-126: Secrets and Clues Page: https://stenobird.com/podcast/draft-zero-a-screenwriting-podcast-770577/dz-126-secrets-and-clues Text version: https://stenobird.com/podcast/draft-zero-a-screenwriting-podcast-770577/dz-126-secrets-and-clues.md Podcast: [Draft Zero: a screenwriting podcast](https://stenobird.com/podcast/draft-zero-a-screenwriting-podcast-770577) Published: 2026-05-05T02:17:02+00:00 Episode link: https://draft-zero.com/2026/dz-126/ Audio file: https://media.transistor.fm/6e0b7255/1a19d267.mp3 Processing state: not_requested JSON: https://stenobird.com/v1/public/podcasts/draft-zero-a-screenwriting-podcast-770577/episodes/dz-126-secrets-and-clues Duration seconds: 5320 ## Resource Listen if you want to understand how hidden information drives character motivation and plot structure! “Getting information puts your character in danger. And danger rewards your character with information." — One of three ideas we steal from game design in this episode. In this two part series, we talk about how secrets, clues and hidden information motivate characters and may (or may not) help you plot from a character perspective. Part One (this episode) looks at WAKE UP DEAD MAN; while Part Two looks at SIDE EFFECTS, and the pilot episode of SHRINKING. The other two (related) ideas are: Landmark information (characters just have it), Secret (they know it's there, need to unlock it), and Hidden (invisible until they pay the cost) Narrative velocity — are characters pushed forward or are they pulled forward? To that end, in this episode Stu, Chas and Mel start with the murder mystery (ostensibly the easier deep-dive): Rian Johnson’s WAKE UP DEAD MAN. But this is a complex film made even more complex by being a dual-protagonist film. Uhuh. Benoit Blanc is pulled through the story by his need to solve the case; Father Judd pushed through, against his will, to prove his innocence. Breaking down how that plays out — and why it matters for the kind of escalation each character can sustain — is the heart of the episode. And inevitably we go on some tangents: pointers, plants, and underpinnings (from our Everything Everywhere All At Once episode) fair play in locked-room mysteries, Narrative POV (as always) and node-based plotting and what dungeon-crawl game design has to do with writing a web of clues. As always: SPOILERS ABOUND and all copyright material used under fair use for educational purposes. LIKE THIS EPISODE? Discuss with our Patrons on Patreon . Join the discus… ## Actions - request_transcript: `POST https://stenobird.com/v1/public/podcasts/draft-zero-a-screenwriting-podcast-770577/episodes/dz-126-secrets-and-clues/transcription-requests` — Idempotently request low-priority transcript generation for this episode. - read_markdown: `GET https://stenobird.com/podcast/draft-zero-a-screenwriting-podcast-770577/dz-126-secrets-and-clues.md` — Read the agent-friendly Markdown representation of this episode resource. A page view does not enqueue transcription. Agents should invoke `request_transcript` explicitly when they need this episode processed. ## Transcript Full transcripts are not published on public pages unless there is a clear rights basis.