Episode
DF Direct Q+A: Will PSSR Lower Game Resolutions? Starfield Switch 2, Is RTX 5080 OK For Path Tracing
- Published
- Apr 22, 2026
- Duration seconds
- 2938
- Processing state
not_requested
Actions
POST https://stenobird.com/v1/public/podcasts/digital-foundry-direct-weekly-5614590/episodes/df-direct-q-a-will-pssr-lower-game-resolutions-starfield-switch-2-is-rtx-5080-ok-for-path-tracing/transcription-requests
Idempotently request low-priority transcript generation for this episode.GET https://stenobird.com/podcast/digital-foundry-direct-weekly-5614590/df-direct-q-a-will-pssr-lower-game-resolutions-starfield-switch-2-is-rtx-5080-ok-for-path-tracing.md
Read the agent-friendly Markdown representation of this episode resource.
Summary
The latest Q+A show sees Rich, Oliver and Alex discussing a range of topics. If PSSR2 looks good at lower resolutions than the standard PS5 version, should developers focus on higher settings? There are plus and minus points. Should Nintendo add 120Hz and VRR support on Switch 2 when running Switch 1 software? Is an RTX 5080 good enough for path tracing? And should Sony's more affordable next-gen console actually live in the cloud? 00:00 Introduction 01:18 News 1: Why do developers keep increasing internal resolutions in their PS5 Pro games with PSSR? 08:57 News 2: Could Nintendo add 120Hz support or VRR for Switch 1 software on Switch 2? 15:04 News 3: Should studios develop game engine specific upscalers like PICO? 23:36 News 4: Can we solve uncapped frame-rates by capping the display to 30Hz? And why doesn’t Capcom cap their games? 29:25 News 5: What will the rumoured Switch 2 Starfield port look like? 35:23 News 6: Should I get an RTX 5080 for path traced games? 40:36 News 7: Should Sony offer a PS6 Cloud Edition? Hosted on Acast. See acast.com/privacy for more information.