# Discord Game Club Ep. 16 Page: https://stenobird.com/podcast/dev-game-club-665489/discord-game-club-ep-16 Text version: https://stenobird.com/podcast/dev-game-club-665489/discord-game-club-ep-16.md Podcast: [Dev Game Club](https://stenobird.com/podcast/dev-game-club-665489) Published: 2026-06-10T19:53:12+00:00 Episode link: https://devgameclub.libsyn.com/discord-game-club-ep-16 Audio file: https://traffic.libsyn.com/secure/devgameclub/DiscordGameClub16.mp3?dest-id=358622 Processing state: not_requested JSON: https://stenobird.com/v1/public/podcasts/dev-game-club-665489/episodes/discord-game-club-ep-16 Duration seconds: 6024 ## Resource Tim is traveling this week, so we are reaching into the Discord Game Club interview archive. This time around, BioStats and Calamity Nolan interview Michael Patton, Nathan Hiemenz, and Ian Clark, who talk primarily about the development of Clockwork Ambrosia , but hit on lots of other stuff. We expect to return next week. Twitch: timlongojr and twinsunscorp Discord DevGameClub@gmail.com ## Actions - request_transcript: `POST https://stenobird.com/v1/public/podcasts/dev-game-club-665489/episodes/discord-game-club-ep-16/transcription-requests` — Idempotently request low-priority transcript generation for this episode. - read_markdown: `GET https://stenobird.com/podcast/dev-game-club-665489/discord-game-club-ep-16.md` — Read the agent-friendly Markdown representation of this episode resource. A page view does not enqueue transcription. Agents should invoke `request_transcript` explicitly when they need this episode processed. ## Transcript Full transcripts are not published on public pages unless there is a clear rights basis.