# DGC Ep 473: Splinter Cell: Chaos Theory (part two) Page: https://stenobird.com/podcast/dev-game-club-665489/dgc-ep-473-splinter-cell-chaos-theory-part-two Text version: https://stenobird.com/podcast/dev-game-club-665489/dgc-ep-473-splinter-cell-chaos-theory-part-two.md Podcast: [Dev Game Club](https://stenobird.com/podcast/dev-game-club-665489) Published: 2026-05-27T17:07:41+00:00 Episode link: https://devgameclub.libsyn.com/dgc-ep-473-splinter-cell-chaos-theory-part-two Audio file: https://traffic.libsyn.com/secure/devgameclub/473-DGC-TCSC.mp3?dest-id=358622 Processing state: not_requested JSON: https://stenobird.com/v1/public/podcasts/dev-game-club-665489/episodes/dgc-ep-473-splinter-cell-chaos-theory-part-two Duration seconds: 4349 ## Resource Welcome to Dev Game Club, where this week we continue our series on Tom Clancy's Splinter Cell: Chaos Theory . We cover lots of topics, delving into stealth and AI systems, objectives and their communication, and other thoughts. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Another mission Issues covered: whether it was designed for a controller, graphic fidelity holding up, the fixed function shading pipeline, the crossover between audio and visual meters, what's going on with the light meter, ambient noise affecting how quickly you can move, adjusting eyesight, layering mechanics into a mini-game, sprinklers everywhere, hose extraction, trip lasers, using a body as a laser avoider, a key that isn't a key, interrogation mechanics, consequences for not interrogating, multiple paths to information, forgetting the vision modes, the marketing targets for particular consoles, dynamic mission objectives, motivating spaces through pattern language, having to mark up the world to tell you what's important, a digression into climbing anywhere, "what map?," not wasting space, clockwork levels, a globetrotting set of ops vs single-location games, Brett has a good point, contrasting flavors, just jumping in and having the briefings paper over travel, the attract mode, benefitting pacing. Games, people, and influences mentioned or discussed: XBOX, Pulp Fiction (obliquely), PlayStation 3, Clint Hocking, NOLF 2, Max Payne, Metal Gear (series), Three Men and a Baby, Poltergeist, Eternal Darkness, Mission: Impossible (series), Entrapment , Sean Connery, Catherine Zeta-Jones, Dishonored, Prey, Hitman, Die Hard, Assassin's Creed, Crazy Climber, Cairn, Jusant, Hideo Kojima, Reacher (series), The Gray Man (s… ## Actions - request_transcript: `POST https://stenobird.com/v1/public/podcasts/dev-game-club-665489/episodes/dgc-ep-473-splinter-cell-chaos-theory-part-two/transcription-requests` — Idempotently request low-priority transcript generation for this episode. - read_markdown: `GET https://stenobird.com/podcast/dev-game-club-665489/dgc-ep-473-splinter-cell-chaos-theory-part-two.md` — Read the agent-friendly Markdown representation of this episode resource. A page view does not enqueue transcription. Agents should invoke `request_transcript` explicitly when they need this episode processed. ## Transcript Full transcripts are not published on public pages unless there is a clear rights basis.