# DGC Ep 464: LoZ: Majora's Mask (part two) Page: https://stenobird.com/podcast/dev-game-club-665489/dgc-ep-464-loz-majora-s-mask-part-two Text version: https://stenobird.com/podcast/dev-game-club-665489/dgc-ep-464-loz-majora-s-mask-part-two.md Podcast: [Dev Game Club](https://stenobird.com/podcast/dev-game-club-665489) Published: 2026-03-18T17:27:57+00:00 Episode link: https://devgameclub.libsyn.com/dgc-ep-464-loz-majoras-mask-part-two Audio file: https://traffic.libsyn.com/secure/devgameclub/464-DGC-MM.mp3?dest-id=358622 Processing state: not_requested JSON: https://stenobird.com/v1/public/podcasts/dev-game-club-665489/episodes/dgc-ep-464-loz-majora-s-mask-part-two Duration seconds: 5400 ## Resource Welcome to Dev Game Club, where this week we continue our series on Majora's Mask . We talk a bit about getting stuck, the structure, and do some extended catch-up on email. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Swamp Dungeon Issues covered: making it feel different, long-winded save mechanics, interrupting your play, expecting it to be okay to let the world end, the threatening moon, how games hold up, the usual strategy for reuse: more of the same, making the main mechanic out of a minor Ocarina mechanic, recontextualizing models and similar locations, the groom mask and the new interactions, constraining locations you can reach, the audio mix, being able to control for when certain events happen or not, being unclear on whether the water is poison, searching high and low for a bottle, a non-Nintendo moment, implying that the player could have been prepared, looking forward to more masks, reusing your engine, platform architecture converging, changing goals requiring changing programs, a podcast guidebook, Tim's annotated notes, finally having a list, recency bias, convergence of mechanics in AAA games, a story of a dev inspired by events and the podcast, asset flips, Majora's Mask inspiration. Games, people, and influences mentioned or discussed: CalamityNolan, Outer Wilds, Melancholia, Stranger Things, Wind Waker, Ultima, Hitman, GameCube, Oddberry Games, Vitor, Eye of the Beholder (series), Doom (series), Fallout (series), Monkey Island (series), Warren Spector, Origin Systems, Apple ][, PlayStation, Xbox, Unreal, Republic Commando, Call of Duty, Medal of Honor, Mystery Dip, Carlos, Dark Souls, Deadly Premonition, Hollow Knight , Ubisoft, Anthony Vaccaro, Synersteel Stu… ## Actions - request_transcript: `POST https://stenobird.com/v1/public/podcasts/dev-game-club-665489/episodes/dgc-ep-464-loz-majora-s-mask-part-two/transcription-requests` — Idempotently request low-priority transcript generation for this episode. - read_markdown: `GET https://stenobird.com/podcast/dev-game-club-665489/dgc-ep-464-loz-majora-s-mask-part-two.md` — Read the agent-friendly Markdown representation of this episode resource. A page view does not enqueue transcription. Agents should invoke `request_transcript` explicitly when they need this episode processed. ## Transcript Full transcripts are not published on public pages unless there is a clear rights basis.