Episode
Canada Makes Games But Sets Them Elsewhere
- Published
- May 26, 2026
- Duration seconds
- 135
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Summary
Canada’s gaming scene is a global force, but most of its biggest hits aren’t set in Canada—like South of Midnight, which won Game of the Year despite being set in the American Deep South. At the Canadian Game Awards, none of the top nominees featured Canadian settings, sparking debate about whether local developers should prioritize homegrown stories. Some indie creators face pushback from investors who say Canadian settings aren’t “globally marketable,” but others argue that Canadian culture is rich, unique, and worth celebrating—even in space or fictional landscapes. Games like Retroronto and North Shore prove that Canadian identity can be powerful, authentic, and wildly popular, even if it doesn’t fit the “global” mold. Support the show: Get a discount at https://solipillow.com/discount/dnn. Advertise on DNN: [email protected] This is an automated, high-level news summary based on public reporting. Report issues to [email protected]. View sources & latest updates: https://sources.thednn.ai/93bb940b86e93657