# Why Building Multi-player BIM Tools is Hard and Necessary Page: https://stenobird.com/podcast/buildings-2-0-6686914/why-building-multi-player-bim-tools-is-hard-and-necessary Text version: https://stenobird.com/podcast/buildings-2-0-6686914/why-building-multi-player-bim-tools-is-hard-and-necessary.md Podcast: [Buildings 2.0](https://stenobird.com/podcast/buildings-2-0-6686914) Published: 2025-05-30T14:13:02+00:00 Episode link: https://buildings20.podbean.com/e/arcols-paul-ocarroll-on-empowering-design-through-collaborative-technologies/ Audio file: https://mcdn.podbean.com/mf/web/mhnic6baqxgpnj5a/podcastaudio-paul.mp3 Processing state: not_requested JSON: https://stenobird.com/v1/public/podcasts/buildings-2-0-6686914/episodes/why-building-multi-player-bim-tools-is-hard-and-necessary Duration seconds: 3118 ## Resource In this conversation, Paul O'Carroll, founder and CEO of Arcol shares his journey from childhood experiences in architecture to founding a collaborative BIM platform. He discusses the challenges of transitioning from traditional design methods to innovative, browser-based solutions, emphasizing the importance of collaboration in the architecture industry. Paul reflects on the technical and product challenges faced while building Arcol, the pressures of venture capital, and the long-term vision for the company. In this conversation, Paul discusses the complexities of product development in the architecture and design industry, emphasizing the challenges of collaboration and the need for innovative authoring tools. He shares insights on scaling leadership and team dynamics as the company grows, and highlights the upcoming launch of Arcol along with the Retooling AEC event aimed at fostering industry conversations. Takeaways Paul's early experiences with his father's architecture work shaped his passion for design.He transitioned from architecture to game development due to a desire for creativity and technical challenges. The idea of collaborative tools in architecture was inspired by frustrations with existing authoring platforms. Paul's journey led to the founding of Arcoll, aiming to revolutionize collaborative design. Venture capital pressures can conflict with the long-term vision of building a generational company. Real-time collaboration in design tools is a complex challenge that requires careful consideration. Building a successful product involves navigating an 'idea maze' of trial and error. The importance of hiring a world-class team to tackle technical challenges in product development. Paul emphasizes the need for a clear understanding of the product's valu… ## Actions - request_transcript: `POST https://stenobird.com/v1/public/podcasts/buildings-2-0-6686914/episodes/why-building-multi-player-bim-tools-is-hard-and-necessary/transcription-requests` — Idempotently request low-priority transcript generation for this episode. - read_markdown: `GET https://stenobird.com/podcast/buildings-2-0-6686914/why-building-multi-player-bim-tools-is-hard-and-necessary.md` — Read the agent-friendly Markdown representation of this episode resource. A page view does not enqueue transcription. Agents should invoke `request_transcript` explicitly when they need this episode processed. ## Transcript Full transcripts are not published on public pages unless there is a clear rights basis.